You are using an older browser version. Please use a supported version for the best MSN experience.

Kit Harington swaps sides in Call of Duty

AAP logoAAP 28/09/2016 Danielle McGrane

What if Jon Snow was actually a bad guy?

It's a question Game of Thrones fans can have answered if they get their hands on the forthcoming video game Call of Duty: Infinite Warfare.

"Kit Harington is the villain of the game," Brian Horton, studio art director at Call of Duty developer Infinity Ward told AAP in Sydney.

"He's a fantastic actor doing a role we haven't really seen before. We've seen him as a hero, so to see him as a villain is really awesome to bring this Hollywood-level story to Call of Duty."

Harington went through a motion-capture process for his role in the video game, so every nuance and micro-expression has been captured to create his character.

And Harington took it pretty seriously.

"It was really exciting to see an actor at that level, who's never really done this kind of work before, really embrace it and he brought so much personality and depth into that performance," Horton said.

Horton's team of artists took full body and face scans of Harington to get every physical detail right, down to his pores.

"It looks exactly like Kit," he said.

And if Harington seems like a pretty formidable foe, how about his henchman MMA fighter Conor McGregor?

"He's (McGregor) a huge Call of Duty fan and he came into the studio and met all of us. He's a really nice guy," Horton said.

But McGregor isn't in the game to play Mr Nice Guy.

"He's on the bad side, he's on the Settlement Defence Front team next to Kit as sort of his heavy. So he does a lot of the damage," he said.

The game, which took three years to develop, also takes the franchise into space for the very first time.

"We adopted a Navy/NASA merger. So it feels like something real and believable," he said.

With our ever advancing knowledge and exploration of space, including the mapping of Mars, the Call of Duty team had so much to play with and use as a reference to build this realistic universe.

They also consulted the navy, visiting a warship and using it to help form the basis for the ship in the game.

"The Retribution is a new ship that you as a captain get to navigate all across the solar system. So even though it's a space vessel, we've used that navy influence, and the legitimacy and authenticity of a real naval ship as the backbone of our aesthetic," he said.

While it is a game, this is a game for adults that comes with an MA15 rating.

"It is a mature title, we don't want young children playing it. But it's a game we try to make sure is respectful, we don't want to glorify violence," he said.

"Every time we make a video game we think about the social impact it will have. We're respectful to the military forces that we honour and we really try to make sure that we're making a piece of entertainment that is also responsible. That is our goal."

*Call of Duty: Infinite Warfare. is out on November 4.

image beaconimage beaconimage beacon