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Teamfight Tactics 12.9 Official Notes: Champion Updates and More

Give Me Sport logo Give Me Sport 11/05/2022 Jake Skudder

The official Patch Notes for Teamfight Tactics 12.9 Patch have now been dropped, and we’ve got all the information you need to know about the latest iteration of the game.

Riot has introduced changes to augments, traits and units in the game, and they’ve also outlined their reasoning for doing so.

The developers will be hoping that these new updates will make the fundamental changes to the meta that are intended!

Here’s everything you need to know about the Teamfight Tactics 12.9 Patch and everything that is being amended by Riot Games.

Read More: League of Legends 12.9 Preview: Everything You Need to Know

Credit: Riot Games © Provided by Give Me Sport Credit: Riot Games

Teamfight Tactics 12.9 Patch Notes

Here are the official Patch Notes for Teamfight Tactics 12.9:

MAY DEV DROP

  • Our latest Dev Drop covers updates to Double Up, spoilers for Dragonlands gameplay and cosmetics, and a moment of reflection on TFT’s growth! Watch it by clicking here or any of the above links for it! 

RUINED PENGU BUNDLE

Join Ruined Pengu in ruining the fun of your foes! Pick up the Ruined Pengu bundle for 650 RP/TC which comes with the following: 

  • Ruined Pengu
  • 1 Magical Misfits Egg (Reckoning)
  • 1 Fearless Fellowship Egg (Dawn of Heroes)
  • 1 Ingenious Inventors Egg (Gizmos & Gadgets)

GIZMOS & GADGETS CHIBI SALE

Just for the duration of patch 12.9, you can pick up Chibi Ekko, Chibi Jinx, and Chibi Vi for 1380 RP/TC. They’ll still come equipped with their signature boom, so be sure to pick them up before the sale ends! 

  • Chibi Ekko: 1900 RP ⇒ 1380 RP
  • Chibi Jinx: 1900 RP ⇒ 1380 RP
  • Chibi Vi: 1900 RP ⇒ 1380 RP
Credit: Riot Games © Provided by Give Me Sport Credit: Riot Games

System Changes

Dragon Eggs

The streets of Neon Nights have been visited by the benevolent Treasure Dragon—just long enough for the dragon to drop a few Eggs and split. Legend has it that this dragon left the world of Dragonlands in search of distant lands in need of equally distributed treasure—could our world be next (please)? 

  • At the start of the game, every player gets an egg.
  • There are 5 different sized eggs. The larger the egg, the more stuff inside but the longer it takes to hatch.
  • Every player gets the same size egg.
  • Every egg has the same value of contents (though items are different)
  • Every egg will contain a Tome of Traits, but bigger eggs will have Components, completed Items, Radiant Item(s), and more!

Augment Combinations

  • We’ve changed the odds of various Augment combinations to keep things fresh and fun towards the end of the set. 
  • Reintroduced Gold/Silver/Silver
  • Lowered the odds of a Prismatic for the 3rd augment
  • Increased the odds of an all Prismatic game
  • Total odds of any Prismatic in game is unchanged
Credit: Riot Games © Provided by Give Me Sport Credit: Riot Games

Large Changes

Large, like our changes to Jayce and Viktor. 

Augments

Metabolic Accelerator provides more value the earlier you get it, especially if you are using it to lessen the pain of loss streaking with Mercs! 

  • Electrocharge III Damage: 105/135/165/200 ⇒ 115/145/180/220
  • Metabolic Accelerator Now only available on 1-4

Traits

With everyone getting a Tome of Traits from the Treasure Dragon’s Egg, we’re making sure our chase traits feel worthy of actually chasing. So get out there and make that dream comp happen!

  • Also me 3 big boys, no pivot. 
  • Assassin Critical Strike chance: 10/30/50% ⇒ 10/30/60%
  • Assassin Critical Strike Damage: 20/40/60% ⇒ 20/40/75%
  • Challenger Attack Speed: 25/50/80/150% ⇒ 25/50/85/160%
  • Chemtech max Health Healing: 4/8/13/20% ⇒ 4/8/15/25%
  • Chemtech Attack Speed: 15/40/80/150% ⇒ 15/40/90/200%
  • Colossus NEW: 3 Piece Bonus – Your Colossus gain 800 more HP (for a total of 1600)
  • Debonair Health: 200/400/700 ⇒ 200/450/800
  • Debonair Ability Power: 20/40/70 ⇒ 20/45/80
  • Enchanter Magic Resist: 25/45/70/100 ⇒ 25/50/80/125
  • Enchanter Heal & Shield percent increase: 25/50/80/115 ⇒ 25/50/80/125
  • Enforcer: NEW: 5 Piece Bonus – Your enforcers gain 80% Attack Speed
  • Hextech on-hit magic Damage while shielded: 15/25/45/75 ⇒ 15/30/55/90
  • Mercenary: lowered the Gold slightly from 3 and 5 Mercenary in the 0 to 5 loss range
  • Mercenary average value of Mercenary (7) Orb: 8.9g ⇒ 11.37g
  • Mutant, Bio-leeching Omnivamp: 30/55/80% ⇒ 30/65/100%
  • Socialite (1) Damage Bonus: 15% ⇒ 18%
  • Syndicate Armor & Magic Resist: 55 ⇒ 50
  • Syndicate (7) Multiplier: 55% ⇒ 50%
  • Yordle (6) Mana Reduction: 30% ⇒ 33%

Units: Tier 1

1-cost reroll comps go! And a wicked buff for 8 Bodyguard Poppy that’ll pop you back to Galaxies! 

  • Caitlyn Attack Damage: 45 ⇒ 50
  • Caitlyn Ace in the Hole Damage: 800/1400/2000 ⇒ 900/1500/2250
  • Camille Defensive Sweep Damage: 150/200/300 ⇒ 200/275/375
  • Illaoi Harsh Lesson Damage: 200/325/550 ⇒ 250/375/650
  • Illaoi Harsh Lesson percent of damage healed from linked enemy: 25/30/40% ⇒ 30/35/45%
  • Jarvan IV Attack Speed: 0.6 ⇒ 0.7
  • Jarvan IV Ageless Standard bonus Attack Speed Percent: 40/50/70% ⇒ 40/55/80%
  • Poppy Buckler Toss Armor scaling: 180/210/240% ⇒ 180/220/280%
  • Twitch Piercing Bolt Damage: 30/50/70 ⇒ 60/70/80

Units: Tier 2

We’re giving a few units this patch a bit more damage at the expense of some crowd control.

  • Time flies like Robinsongz into Rank 1. 
  • Sejuani Fury of the North Damage: 275/400/650 ⇒ 300/450/750
  • Sejuani Fury of the North Stun Duration: 1.5/2/3 ⇒ 1.5/1.5/2
  • Zilean max Mana buff: 40/80 ⇒ 30/70
  • Zilean Time Bomb Damage: 250/350/700 ⇒ 275/400/777
  • Zilean Time Bomb Stun Duration: 1.5/2/2.5 ⇒ 1.5/1.5/1.5

Units: Tier 3

Making sure every 3-cost unit gets a shot as the carry, because sharing the carrying is truly caring. All aboard the gain train with your personal trainer, Cho’Gath, whose diet of champions is the diet for champions! 

  • Cho’Gath Attack Damage: 90 ⇒ 100
  • Cho’Gath max Feast stacks: 20/40/999 ⇒ 30/60/999
  • Cho’Gath’s size now increases 20% faster. Does not affect his Health growth, he’s just bigger and more menacing
  • Gangplank Parrrley Damage: 110/160/225 ⇒ 110/175/275
  • Leona VIP Bonus max Health regeneration per unit targeting her: 0.8% ⇒ 1.25%
  • Senna Mana buff: 30/80 ⇒ 30/70
  • Senna Piercing Darkness percent Healing: 50% ⇒ 60%
  • Tryndamere Health: 750 ⇒ 800
  • Tryndamere Spinning Slash 3 empowered autos bonus Damage: 20% ⇒ 25%
  • Zac max Mana buff: 60/100 ⇒ 50/90
  • Zac Yoink! Damage: 300/400/600 ⇒ 300/450/700

Units: Tier 4

Orianna has gone the entire set just being that supportive unit you throw in to hit some complementary traits. With these buffs, we’re giving her the ball to score her own goals instead of just racking up assists, or input sportball reference—idk me gamer. That Draven Attack Damage buff got me repeating this line out loud. 

  • Ahri Attack Speed: 0.75 ⇒ 0.8
  • Alistar Mana buff: 85/170 ⇒ 80/160
  • Alistar Pulverize Damage: 150/250/1000 ⇒ 200/325/1200
  • Alistar Pulverize stun duration: 2/2.5/8 ⇒ 1.5/2/8 sec
  • Draven Attack Damage: 75 ⇒ 90
  • Orianna Health: 750 ⇒ 700
  • Orianna Mana buff: 50/130 ⇒ 30/90
  • Orianna Attack Speed: 0.75 ⇒ 0.8
  • Orianna Command: Shockwave Shield amount: 120/170/600 ⇒ 140/200/700
  • Orianna Command: Shockwave Damage: 300/450/1200 ⇒ 325/450/1500
  • Vi Piltover Pulverizer Damage: 125/200/500 ⇒ 175/250/600

Units: Tier 5

It’s time to let the monster out…for two more patches. 

  • Silco Attack Speed: 0.65 ⇒ 0.7
  • Silco Unstable Concoction Explosion Damage: 250/500/5000 ⇒ 350/600/5000

Items

Damage over time spells (DOTS) have been able to turn Morellonomicon into a massive damage item and not just a counter to healing. We’re shipping a pretty big nerf to the burn book in hopes players will find other ways to itemize some of the mean girls (Renata Glasc, Ahri, etc.) using it. This is a change that we had originally planned for Dragonlands, but have gone early with it to see just how it will impact our DOT users. 

  • Morellonomicon Max Health Burn: 20% ⇒ 10%
Credit: Riot Games © Provided by Give Me Sport Credit: Riot Games

Small Changes

Small, like the error I made putting our Jayce and Viktor changes in this section—oops! 

Augments

  • Cybernetic Implants Health: 150/250/350 ⇒ 125/200/300
  • Cybernetic Shell Health: 150/250/350 ⇒ 125/200/300
  • Cybernetic Uplink Health: 150/250/350 ⇒ 125/200/300
  • Golden Gifts I/II number of Gray Orbs: 2/3 ⇒ 3/4
  • Thieving Rascals low roll (worst case scenario) improved

Traits

With the new Dragon Eggs, accessing some of these harder to reach chase traits is a bit easier, so we’re preemptively nerfing their power in response. 

  • Clockwork base Attack Speed: 10/35/80% ⇒ 10/35/70%
  • Scholar Mana regen: 5/12/25 ⇒ 5/15/25
  • Innovator Hextech Dragon base Health: 1125 ⇒ 1025

Units: Tier 1

Let’s get flipping. 

  • Singed Health: 650 ⇒ 700

Units: Tier 2

Warwick is very dependent on his traits for power. With the injection of an extra Tome of Traits we’ve unintentionally buffed Zaun’s cutest pup, which is why we’re shipping a preemptive nerf to keep him on the leash during the final nights of Neon Nights. 

  • Rek’Sai max Mana buff: 60/80 ⇒ 50/70
  • Warwick Eternal Hunger Healing: 35/45/65 ⇒ 30/40/50

Units: Tier 3

  • Ekko Parallel Convergeance Damage: 150/200/350 ⇒ 150/200/400
  • Malzahar Malefic Visions Damage: 650/900/1025 ⇒ 650/900/1100

Units: Tier 4

  • Irelia Bladesurge Damage: 60/90/550 ⇒ 75/100/550
  • Sivir Richochet bonus Attack Speed: 45/65/250% ⇒ 30/60/300%

Units: Tier 5

After this nerf, Viktor may need to let Jayce borrow his cane—I mean that is why they call it Ourcane. As a reminder, Zeri fires 5 bullets per auto, so the damage is actually going up by 10 per auto, which is still small, but should feel a bit better. 

  • Jayce Health: 1000 ⇒ 999
  • Kaisa Mana nerf: 75/150 ⇒ 80/160
  • Viktor Health: 850 ⇒ 851
  • Veigar Furyhorn Storm Damage: 250/300/777 ⇒ 300/325/777
  • Zeri Lightning Crash passive on Hit magic damage: 10/20/40 ⇒ 12/20/40

Double Up

Systems

Previously players could purchase units while reinforcing, but could not manipulate their own bench. This resulted in cases where a player would want to buy champions but could not due to their bench being full and having no way to sell units to make room as you can in standard mode. While not a common occurrence, it was still a pain point we wanted to resolve. 

  • You can now return to your own board to interact with your bench after reinforcing your partner.
  • As a result the unit shop UI is also turned off while you are watching your partner’s board, but it will reappear when you are looking at your own board.

Bug Fixes

  • Ashe Volley Tooltip now correctly states 20% Attack Speed slow

You can keep up to date with all of the latest Gaming News right here at GiveMeSport.

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