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Strongest Ultimate Abilities In Overwatch 2

TheGamer 11/10/2022 Lucas Olah
© Provided by TheGamer

During your fights in Overwatch 2, you can change the tide in your favor by using powerful ultimate abilities. Some are defensive, some are offensive, and some can even be paired together to be even more devastating, and maybe even cause a team kill in the process. All that said, when it comes to ultimate abilities, or any ability, there are always those that can be more effective than others. Which of them are the best ones?

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You should always remember that characters you are best at playing are usually the best option, regardless of how powerful their abilities are. However, if you're being shut down by the enemy team and need to try to turn the tide, it's good to know which character can be the best to switch to on the fly.


Free insta-kills are not something to take lightly. Though Cole Cassidy's ultimate will make you quite vulnerable (the element of surprise is important here too), if you have enough time and good positioning, you can kill everyone in front of you. If you don't have time to kill them, you can still severely damage them in the process. It's also a good way to counter an annoying Pharah/Mercy combo in the air. However, don't forget that attacks can also be blocked through shields and similar things, so beware.

Also, if you're willing to ditch your ultimate in a dire situation, you can activate it and then immediately cancel it for quick ammo reload. Combined with Cassidy's roll that also reloads his gun, you can fire 18 bullets in quick succession by doing this.

Death Blossom

Once nicknamed "Q" of the game, what makes Reaper's ultimate so powerful isn't simply its damage output, but also its area and speed. It's one of the easiest ultimate attacks to pull of; All you need to be careful with is the element of surprise.

You can clear a whole area with Reaper using Death Blossom, and with some good timing or team coordination, maybe even get a team kill. All that said, it isn't difficult to kill you during Death Blossom since the character is quite vulnerable, and shields or damage absorption abilities can ruin your day here - and Zenyatta, but we'll get to him. The good news is that in the sequel, with one less tank, stopping you is much harder.


Especially now that Mei's primary attack no longer freezes enemies in play and the fact most stun abilities were nerfed or removed, her ultimate is even more potent. Blizzard covers up a large area and freezes everyone who stays inside of it. Sure, they can escape, but that will either require certain movement abilities that not every character has or quick reactions to leave the area, which is difficult since it slows you down.

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Freezing everyone like that can prevent enemies from using area buffs, such as Kitsune Rush, while making teammate's abilities that aren't too easy to land, such as Dragonstrike and Pulse Bomb much more likely to hit.

Amplification Matrix

Combining stronger healing and damage, you'll understand why this one is so threatening. Not only does Baptiste's healing projectiles become more efficient when they pass through his Amplification Matrix, but he'll cause more damage, as well as everyone else that shoots through it. Well, anyone that uses projectiles (sorry, Reinhardt).

Though it has the downside of being unmovable, requiring good positioning from anyone who wants to use it, Amplification Matrix can be a great way to force your way through choke points or to defend areas. It also combos well with something like Tactical Visor, making Soldier 76 a good friend to have around.

Graviton Surge

A powerful ability with a lot of teamwork potential. Zarya's ultimate deals nearly no damage, but that is not the useful part here. It can trap any nearby enemy to a single spot, and even stops movement abilities such as Fade or Wraith Form, thus making it one of the best ways to trap people in the game.

This can be followed up with any ultimate that causes area damage, or your team can just attack together to make this effective. Be careful though; Enemies are trapped, but they can (and probably will) shoot you back.

Nano Boost

A simple yet effective ultimate, and also perfect to make combos with other ultimates. Ana can make another teammate temporarily stronger and more resistant, turning them into a powerful killing machine. This works extremely well with Tanks, who are already tough by nature, making them quite unstoppable in the process.

Still, using said boost on an ally who also has their ultimate available can turn the tide completely. That's one of the many reasons communication is important; give Reaper, Cassidy, Soldier 76, Genji, or any other DPS a boost, and they might just get a team kill.


Even though hacking doesn't stop abilities for as long as it used to, it's still a worthy ability to have. It still stops abilities briefly, even being able even to interrupt certain ultimates if timed properly, and the extra damage Sombra can cause on hacked enemies is also just beautiful and deadly.

Now, add that it makes all enemies around her lose 40 percent of their current health, and destroys their barriers and shields, and you have a seriously dangerous ability. That is more than enough for Sombra to cause a lot of mayhem, and some kills on the way.

Sound Barrier

Extra health never hurts (quite the opposite, in fact). A simple-to-use ultimate, and with a simple benefit in it as well. But hey, just because something is simple, that doesn't make it bad.

With Lucio's Sound Barrier, you can make give your teammates a tonne of temporary health, allowing you to get a lot more aggressive, or save them in a very dire situation.

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Thanks to the extra health, many attacks that would normally be insta-kills will now fail, making it perfect for Cassidy's or Sojourns' ultimate abilities, for instance. It only lasts for a few seconds, so it could be useful for a retreat in case you create an even more dire situation for your team, but it can be a lifesaver.


If you want to stop most ultimates mentioned earlier, well, look no further. Zenyatta has one of the most powerful ultimate abilities, being able to heal with such speed that almost every other ultimate can be denied by him. You can save enemies trapped in a Blizzard or a Graviton Surge, and you can make Dragonstrike, Dragonblade, and Death Blossom, among many others almost entirely useless.

It's important to keep in mind though that your allies are not immortal, just healing fast. That means teammates can be instantly killed by things like D.Va's Self Destruct or Tracer's Pulse Bomb. However, since Zenyatta himself is immortal and you can use yourself as a shield here, through proper positioning, you could take every bullet from a Deadeye. Just be careful of Anti-Healing abilities, as they can render your ability useless.

Kitsune Rush

Can help all of your teammates? Check. Turns anyone affected by it into a rampaging monster? Check. Kiriko's ultimate is a speed boost, combined with an attack speed boost and faster reload times, and as a result, it's unique and quite difficult to stop. It can make many characters aggressive, even support characters, and obliterate enemies with ease.

It's particularly useful alongside characters with no reload either, such as Reinhardt or Genji during Dragonblade, since they won't stop attacking for anything (except death). There are a few ways to make this ultimate less effective, but none that actually stop it.

NEXT: Overwatch 2: Easy Heroes For Beginners

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