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Riot refuses to play ball with hackers over League and TFT source code, shares update on cyber attack

Dot Esports 5 days ago Harrison Thomas
© Provided by Dot Esports

Riot Games has declared it won’t be playing ball with the hackers behind its January cyber attack that has delayed several League and TFT updates, even after it was confirmed they had acquired the source code for several games.

Riot Games suffered an unfortunate cyber attack late last week: On Jan. 21, Riot shared that “systems in (their) development environment were compromised via a social engineering attack.” The devs promised to update concerned gamers on what the hackers had acquired and how serious it was. At that point, all they knew was that, fortunately, no personal data was obtained by these tricksy cheaters.

Four days later, the League of Legends publisher shared their findings: Notable titles like League and Teamfight Tactics had had their source code taken. On top of that, Riot revealed it had been sent a ransom email by the perpetrators. “Needless to say, we won’t pay,” the publishers announced alongside their update.

The Riot devs said they’ve “also notified law enforcement and are in active cooperation with them as they investigate the attack and the group behind it.”

The issue that presents itself is the new-and-improved hacking landscape that can be formed from acquiring a source code. By getting their cheeky mitts on the source code, these hackers can essentially see each and every step the developers have made in the process of creating League, TFT, and any other games they cracked too. They’ll be able to see every vulnerability that hasn’t been fixed yet and could likely capitalize.

This isn’t the first time Riot has been the victim of hackers. In 2012, a 21-year-old Australian, hacking under the alias “Jason,” took control of various different celebrity accounts and leaked information regarding League and a scrapped CCG title, Supremacy.

Fortunately, they shared this cyber attack with us as quickly as they could.

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